AI Insights · Timothy · January 2021
European iOS Golf Game Performance in Q4 2020: A Sensor Tower Analysis
A Sensor Tower data analysis reveals the Q4 2020 performance trends of the top 5 golf games on iOS in Europe. The study highlights downloads, revenue, and active users for each application.
As the year 2020 wrapped up, the golf gaming apps on iOS in Europe saw varied performances. Sensor Tower's comprehensive analysis provides insight into how these games fared in the last quarter. Here's a look at the top 5 golf games and their trends during this period.
Golf Battle by Miniclip.com showed a noticeable increase in revenue, peaking at $39K in the week of December 21st, compared to $17K at the start of the quarter. Downloads also spiked, reaching 45K in the final week of December, while weekly active users climbed to 440K.
Electronic Arts' Golf Clash experienced its highest revenue of $355K in the week of November 23rd. Downloads saw a peak at around 13K in mid-October, and the number of active users fluctuated, ending at approximately 29K in the last week of December.
The recently released Perfect Golf - Satisfying Game by MADBOX, despite modest revenues reaching a high of $77 in the week before Christmas, saw a sharp decline in downloads from 36K to 3.8K over the quarter. Active users followed a similar downward trend, ending at around 10K.
Zynga Inc.'s Golf Rival - Multiplayer Game generated its highest revenue of $105K in the week of November 23rd. Downloads reached a high of 12K in the final week of December, while weekly active users saw a significant rise to 66K during the same period.
Lastly, Ultimate Golf!, also from Miniclip.com, had its revenue peak at $16K in the week leading up to Christmas. The game's downloads saw a rise to 6.5K in the last week of December, and active users grew to over 50K.
For further insights and detailed data on the performance of these and other mobile applications, Sensor Tower's platform remains an invaluable resource.